Global Command: getTime

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 15:45, 23 March 2014 by AFRLme (talk) (Created page with "<div class="toccolours mw-collapsible mw-collapsed tbl-ds"> <span class="bold">Function History</span> <div class="mw-collapsible-content"> <div class="alt-bg">Available since...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Function History

Available since v3.0


Returns the number of milliseconds since the command was first called - or since the timer was reset!
Use this command for relative time measurements; for example: call getTime() at the beginning of an action & then again when the action has finished to get the time taken to perform said action!


Syntax:

getTime({flags=1, reset})


Example:

-- let's store the current time in a variable & then check it against current time!
local initialTime = getTime()

-- we'll use this function to check current time elapsed & decided what action to perform!
function checkTime()
 if getTime() >= initialTime + 3000 then -- if current time more than equals initial time + 3 seconds then ... 
  -- do some action!
  getTime({flags=1, reset=true}) -- let's reset timer back to zero!
 end
end

-- the checkTime() function would be most effective, if included in a mainLoop event handler!


Arguments

none


Flags

r/reset
True resets timer back to zero; false does nothing (if no flags are set then reset will be false by default)


Return

time
The integer value of the current time (in ms)