From The Official Visionaire Studio: Adventure Game Engine Wiki
What is Visionaire Studio? | It's great for beginners, yet powerful enough for professional developers! | |
Visionaire Studio is a powerful multi-platform game engine specifically designed for the creation of 2D and 2.5D point & click adventure games. It allows virtually everyone to develop games, as no coding is required. The only limitation is your imagination! | Indies & Hobbyists Your entryway into the world of adventure game development. |
Teachers & Students Teach the principals of game design, using a fun and easy to learn game engine. |
Designers & Artists Develop games without having to learn any difficult programming languages. |
Professional Developers Rapidly mock-up prototypes and ideas, or use it as a faster alternative to programming. |
Fast and Easy to Use
Whatever your background, Visionaire Studio has many features for you to take advantage of! | |||||||
Visionaire Studio is great for quickly getting ideas down as you can do everything without having to type a single line of code. You just click and select! Bring your game to life in a matter of hours or days, instead of weeks or months. What would usually take you ages to achieve via programming can be done much faster due to our event system which allows you to effortlessly combine pre-made actions, queries and code. Visionaire also provides a visual approach to design with a what you see is what you get type of preview section which allows you to quickly place assets and preview animations and toggle condition states. Testing what you have currently done so far, is as easy as saving your project, then pressing run. Within minutes or hours, you could have a working prototype to share with the rest of the world! |
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== Powerful Event System ==
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| colspan="2" | ''Whatever your background, Visionaire Studio has many features for you to take advantage of!''
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== Flexible Actions ==
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| colspan="2" | ''Whatever your background, Visionaire Studio has many features for you to take advantage of!''
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== Dynamic Visual Effects ==
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| colspan="2" | ''Whatever your background, Visionaire Studio has many features for you to take advantage of!''
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== Built-in Script Editor ==
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| colspan="2" | ''Are you ready to flex those finger muscles?''
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| style="width:40%;" | '''Visionaire Studio''' is not all about clicking everywhere. We also have are own built-in text editor which allows you further ''enhance'' what is already possible with the editor alone. You can use it to further enhance your game, or to speed up workflow; which is all fandango, if you are more used to coding than ''wysiwyg'' visual development. Most of the available action parts can be accessed or manipulated through the [[Data_Structure|data structure]] tables or [[Compiled_Index_of_Lua_Scripts_for_Visionaire_Studio|functions]] we have already created, but you can still write your own custom functions and scripts with ease. All it takes is a little time and patience to get to grips with, and you will soon be banging scripts out left, right and center. We fully support Lua 5.1 and the openGL ES 2.0 shader language. Our text editor is based on [http://www.scintilla.org/ Scintilla]. Here are some of the available features: * Lua (5.1) & GLSL shader language (es 2.0) * Color syntax highlighting * Collapsible blocks * Import/read/write external files * More in the future... || [[File:mp_text_editor_1.png|650px]]
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== Multi-platform Support ==
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| colspan="2" | ''What every girl desires... You can tweak the available options to suit the intended platform target. Need to compress images or animations, or maybe you need to scale down your game for better optimization on a mobile device? No problem. The '''Visionaire Studio''' Editor is currently available for Microsoft Windows and Apple Macintosh. Depending on the license you have purchased, you can export to: * Windows * Mac * Linux * iOS * Android || [[File:multi-platform_1.png|650px]]
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== References ==
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| colspan="2" | ''Visionaire Studio is used by professional, indie & hobby game developers alike!''
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| style="width:40%;" | We have many great references for games & studios utilizing Visionaire Studio as their game engine.One of our biggest clients ''by far'', is: German based [http://www.daedalic.de/en/ Daedalic Entertainment], who are at the forefront of the modern-day adventure game development scene. A ''large'' portion of their ''award winning'' games were made with Visionaire Studio. Here are a few of them: * [http://www.daedalic.de/en/Game/A_New_Beginning A New Beginning] * [http://www.daedalic.de/en/game/Deponia_-_The_Complete_Journey Deponia: The Complete Journey] * [http://www.daedalic.de/en/Game/Harveys-Neue-Augen Edna & Harvey: Harvey's New Eyes] * [http://www.daedalic.de/en/Game/The_Whispered_World_Special_Edition The Whispered World] * [http://www.daedalic.de/en/Game/The_Night_of_the_Rabbit The Night of the Rabbit] * [http://www.daedalic.de/en/Game/DSA_Satinavs_Ketten The Dark Eye: Chains of Satinav] & [http://www.daedalic.de/en/Game/Memoria Memoria] Visionaire Studio has also been used for various ''exciting'' up & coming ''indie'' &/or ''kickstarted'' projects such as: * [http://www.aspaceadventure.fr/ ASA: Remastered] * [http://www.paradigmadventure.com Paradigm] * [http://www.stasisgame.com/ Stasis] * [[Compiled_Index_of_Games_Made_With_Visionaire_Studio|& much, much more...]] || [[File:daedalic_collage.png|650px]]
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[[File:the-night-of-the-rabbit-1.jpg|x61px]] [[File:whispered-world-1.jpg|x61px]] [[File:Memoria_screen03_en.jpg|x61px]] [[File:goodbyedeponia_screenshot001.jpg|x61px]] [[File:stasisScreenshot3.jpg|x61px]] [[File:paradigm_1.jpg|x61px]]
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