An Introduction to Scripting with LUA
From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 18:35, 19 August 2014 by David Stoffel (talk) (Text replacement - "wikitable" to "ts")
I have decided to write an introduction into the basics of LUA Script; so that you can get a better understanding of how it works & how you can apply it within the Visionaire Studio™ editor, to further enhance your games!
Basic Syntax (▲)
Types | |
---|---|
integer | an integer is a number value |
boolean | a boolean is a value which equals true or false |
string | a string is a text message "wrapped in quotation marks" or 'apostrophes' |
Example | Example |
Example | Example |
Operators | |
---|---|
if | allows us to query if something: equals, does not equal, is less/more than x value etc ... |
if condition then -- this queries if (boolean) condition equals true then do some action!
if condition == true then -- this is also a valid way for seeing if a (boolean) condition equals true!
if not condition then -- this checks if (boolean) condition equals false!
if condition == false then -- this is also valid for checking if a (boolean) condition equals false! | |
Example | Example |
Example | Example |
Example | Example |
bool
boolean
true
false
integer 1, 2
string "hello!"