SetConditions (CMS)
From The Official Visionaire Studio: Adventure Game Engine Wiki
Name | Type | By |
---|---|---|
setConditions({t}, val) | Definition | AFRLme |
This small function allows you to quickly set or toggle the boolean value of multiple conditions.
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. Usage example #1: update all listed conditions to true
setConditions({"example1", "example2", "example3"}, true)
2b. Usage example #2: toggle all listed conditions
setConditions({"cond1", "cond2", "cond3"})
2c. Usage example #3: update all listed conditions via linked table to true
local tbl = {"cond1", "cond2", "cond3"}
setConditions(tbl, true)
Main Script
function setConditions(t, val)
for i = 1, #t do -- iterate through table stored in the t input variable
if val == nil then
if Conditions[ t[i] ].Value then Conditions[ t[i] ].Value = false else Conditions[ t[i] ].Value = true end -- toggle condition
else
Conditions[ t[i] ].Value = val -- update all conditions listed in t variable to val
end
end
end
Syntax Breakdown
Name | Type | Description |
---|---|---|
t | table | This should be a table or linked table containing the "names" of the conditions you want to update the boolean value of. |
val | boolean or nil | This should contain a boolean value of true or false, or nil if you want to toggle the conditions. |