Loop Me Not (CMS)

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Revision as of 15:05, 29 August 2022 by AFRLme (talk | contribs) (Created page with "{| class="ts" style="width:100%" |- ! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By |- | Loop Me Not || Definition || AFRLme...")
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Loop Me Not Definition AFRLme

They loop me, they loop me not. Small script that demonstrates how to create a looping function that loops the function a specific amount of times with delay between each loop. Visionaire Studio 5+ is required to run this script.


Instructions

1. Add this script into the script section of the Visionaire Studio editor & set as a defintion type script...


--[[
Loop Me Not [v1] (29/08/2022)
Written by AFRLme [Lee Clarke]
-- + --
afrlme@outlook.com | https://afrl.me
-- + --
This script is donation optional. In game credit is non-negotiable.
You are free to: ¹ use it in your game(s). ² modify the script.
Do not remove - or edit - this comment block.
--]]

a = function()
  local n = math.random(10)
  print(n < 5 and "goodbye world!" or "hello world!")
end

function loopMeNot(act, inc, delay)
  if inc > 0 then
    act() -- execute code
    -- + --
    inc = inc - 1 -- decrement inc variable by 1
    setDelay(delay, function() loopMeNot(act, inc, delay) end)
  end
end

2. To use this script you need to create an execute a script action part somewhere & then insert some code that looks like something along the lines of this...


a = function() -- lines of code we want to execute in the loop
  local n = math.random(10) -- generate random number up to a max value of 10
  print(n < 5 and "goodbye world!" or "hello world!") -- print "hello world!" if n >= 5, or "goodbye world!" if n < 5
end

loopMeNot(a, 10, 1000) -- init loop, link action function, specfify loop amount & delay between loops


Resources

Name Description
N/A Sorry, there is no ved & resources available for this script example.