Global Command: setSoundProperty
From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 20:16, 4 May 2023 by EK (talk | contribs) (Created page with "Set properties of a sound. {| class="ts" |- | style="width:15%" | Related functions | getSoundId | Global Command: getSoundProperty|getSoundP...")
Set properties of a sound.
Related functions | getSoundId | getSoundProperty | startSound | stopSound | toggleSoundPause |
Syntax
setSoundProperty(soundId, flags)
Parameters
Parameter | Type/Structure | Description | |
---|---|---|---|
soundId | integer | Id of the sound to set the properties. | |
flags | table | flags = 1 | indicates flags table |
balance (int) | Set left/right audio balance value in the range of -100 (100% left channel) to 100 (100% right channel). | ||
loop (bool) | Set to true to loop the sound. | ||
offset (int) | Set the playtime position in milliseconds. | ||
volume (int) | Set the volume in the range of 0 (mute) to 100 (full volume). |
Return values
Type | Description |
---|---|
boolean | True if properties were set successfully, false if setting failed. |
Examples
Example 1: Set the properties of an active sound.
-- Sound id can only be retrieved if the sound is active
local mySoundId = getSoundId("vispath:sounds/example.ogg")
setSoundProperty(mySoundId, {flags=1, balance=20, loop=true, offset=100, volume=80})