Global Command: stopSound
From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 20:44, 4 May 2023 by EK (talk | contribs) (Created page with "Stop a playing sound. {| class="ts" |- | style="width:15%" | Related functions | getSoundId | Global Command: getSoundProperty|getSoundProper...")
Stop a playing sound.
Related functions | getSoundId | getSoundProperty | setSoundProperty | startSound | toggleSoundPause |
Syntax
stopSound(soundId)
Parameters
Parameter | Type | Description |
---|---|---|
soundId | integer | Id of the sound to stop. |
Return values
Type | Description |
---|---|
boolean | True if sound was stopped successfully, false otherwise. |
Examples
Example 1: Stop a playing sound.
-- Sound id can only be retrieved if the sound is active
local mySoundId = getSoundId('vispath:sounds/example.ogg')
stopSound(mySoundId)