Global Command: toggleSoundPause
From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 20:50, 4 May 2023 by EK (talk | contribs) (Created page with "Toggle an active sound between playing and paused states. {| class="ts" |- | style="width:15%" | Related functions | getSoundId | Global Comm...")
Toggle an active sound between playing and paused states.
Related functions | getSoundId | getSoundProperty | setSoundProperty | startSound | stopSound |
Syntax
toggleSoundPause(soundId)
Parameters
Parameter | Type | Description |
---|---|---|
soundId | integer | Id of the sound which should be paused/resumed. |
Return values
Type | Description |
---|---|
boolean | True if sound was successfully paused/resumed, false otherwise. |
Examples
Example 1: Toggle the pause state of an active sound.
-- Sound id can only be retrieved if the sound is active
local mySoundId = getSoundId('vispath:sounds/example.ogg')
toggleSoundPause(mySoundId)