GetVolume
From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 21:27, 30 September 2014 by Vis apiuser (talk)
getVolume
Available since: v3.0
Returns the general volume for background music, sound or speech output.
Lua Syntax:
getVolume(type)
Arguments
type
- int - The type of volume to return: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4).
Flags
Return Values
- volume
- The queried volume.
Examples
Example 1:
-- is music volume over 50%?
if getVolume(eMusicVolume) > 50 then
-- do some action
end
Example 2:
-- is speech volume more than or equal to 80%?
if getVolume(eSpeechVolume) >= 80 then
-- do some action
end
Example 3:
-- is global (master) volume not equal to 50%?
if getVolume(eGlobalVolume) ~= 50 then
-- do some action
end