VisionaireObject Command: setName
From The Official Visionaire Studio: Adventure Game Engine Wiki
Sets the internal name of the VisionaireObject.
| Related functions | getName |
Syntax
setName(name)
Parameters
| Parameter | Type | Description |
|---|---|---|
| name | string | The new internal name of the VisionaireObject |
Return values
none
Examples
Example 1: Set the internal name of the current scene.
game:getLink(VGameCurrentScene):setName()
-- There is no shorthand method for setting the name
game.CurrentScene:setName()