SetVolume
From The Official Visionaire Studio: Adventure Game Engine Wiki
setVolume
Available since: v3.0
Sets the general volume for background music, sound or speech output.
Lua Syntax:
setVolume(type, volume)
Arguments
type
- int - The type of volume to set: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4).
volume
- int - New value for volume. Must be between 0 and 100.
Flags
Return Values
None.
Examples
Example 1: set speech volume to 50%
setVolume(eSpeechVolume, 50)