StopAnimation
From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 21:28, 30 September 2014 by Vis apiuser (talk)
stopAnimation
Available since: v3.0
Stops a running animation. If the animation is preloaded but not active or not active at all then nothing happens.
Lua Syntax:
stopAnimation(animation)
Arguments
animation
- "object path"|"object id"|object - Visionaire object which specifies an animation.
Flags
Return Values
None.
Examples
Example 1:
stopAnimation("Scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]")
Example 2:
local anim = getObject("Animations[animation_name]")
stopAnimation(anim)