GetObject (CMS)
From The Official Visionaire Studio: Adventure Game Engine Wiki
Command History
Available since v3.0
Allows you to access, read & manipulate the data tables for the linked object, item, character, condition, & value etc...
Additional Info
!important: The object names are case sensitive.
Syntax:
getObject("path[object]")
Example 1: Quick getObject method; you must take care when using this method, that your project does not contain multiple objects with the same name.
-- This method is unsafe because it accesses all the condition/value tables associated with the project
getObject("Conditions[door_open]") -- get a condition
getObject("Values[money]") -- get a value
Example 2: Full getObject method.
getObject("Scenes[scene_name].SceneConditions[condition_name]") -- get condition linked to a scene
getObject("Scenes[scene_name].SceneObjects[object_name].ObjectConditions[condition_name]") -- get condition linked to a scene object
-- let's check if the stored cursor position equals another x,y value! if curPos.x == 200 and curPos.y == 400 then
-- do some action!
else
-- do some other action!
end </syntaxhighlight>
Arguments
none
Flags
none
Return
pos
Table containing x,y values of current mouse cursor position
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Relevant Pages: setCursorPos |