Percentage Display (CMS)

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 14:20, 28 March 2014 by AFRLme (talk)
* to do *

This script is taken from my volume control script (which I've not added to the wiki, yet). Essentially it takes the counts the amount of characters in val & then splits each character (number) into a separate animation which the number (0 to 9) determines which frame should be active for each animation; if value is less than 3 or 2 then it will automatically set the animation to the last frame which should contain a blank image, which is used to hide the animation/digit from the screen. For anyone who has noticed: the high score script is actually a modified version of this script.


Main Script

-- to do...

function setPerc(val)
if string.len(val) < 3 then -- check digit value less than 3 & if so, hide the invalid digits
 for i = (string.len(val) + 1), 3 do  -- actual digit value (+1) to max digit value
  getObject("ActiveAnimations[percVal_" .. i .. "]"):setValue(VAnimationFirstFrame, 11) -- blank animation frame
  getObject("ActiveAnimations[percVal_" .. i .. "]"):setValue(VAnimationLastFrame, 11) -- blank animation frame
  end
 end
 for i = 1, string.len(val) do -- set the frame value to match the digit number 
  getObject("ActiveAnimations[percVal_" .. i .. "]"):setValue(VAnimationFirstFrame, string.sub(val, i, i) + 1) -- set animation frame to digit value (+1)
  getObject("ActiveAnimations[percVal_" ..  i .. "]"):setValue(VAnimationLastFrame, string.sub(val, i, i) + 1) -- set animation frame to digit value (+1)
 end
end