♠ Edit animation: this shows the animation preview screen, where you can preview, or edit the animation.
♠ Properties>: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection.
♠ First frame: jump back to the first frame.
♠ Previous frame: jump back 1 frame.
♠ Play animation: allows you to preview the animation.
♠ Next frame: jump forward 1 frame.
♠ Last frame: jump forward to the last frame.
♠ Align character on immediate execution: if checked, current character will automatically face towards any object using immediate execution command
♠ Allow dragging of items from inventory: automatically sets clicked item to hand for quickly using on other objects, items or characters
♠ Always allow to skip active text: if selected then users can skip displayed text during cutscenes with left mouse button
♠ Execute key actions during a dialog: allows or prevents the player from executing key input actions while a dialog is open
♠ Auto hide interfaces in menu: automatically hides all interfaces while a menu scene is open
♠ Keep character images in memory while displaying a menu: saves all character animations, destinations & actions to memory when you open up a menu
♠ Activate pixel effect: activates nearest neighbor interpolation; best used for low resolution games, if desired
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♠ Action text: the text that will be displayed for actions; commands, items, objects etc
♠ Display: define how & where the action text should be displayed; if required
♠ Font: define the font which should be used to display the action text
♠ Rectangle: absolutely define a box (position, size) in which the action text should be displayed; only applicable if draw action text inside rectangle option was chosen
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