Action System
From The Official Visionaire Studio: Adventure Game Engine Wiki
The action system is what we use to create the various actions & events that will be performed during the game on characters, self, scene objects, & items. The available action parts may vary depending on where the action is created; scene, scene object, character, item, interface, interface button, game etc.
Action Types
Here is a list of available action types, a description & where they can be found.
Execution at destination
Type | Description | Available Location(s) |
---|---|---|
Executed command on object | actions will only be performed if the current character reaches the object destination & if the object executed command is listed inside of the objects actions. | scene objects, characters |
Item dropped | actions will only be executed if the current character reaches the object destination & the dropped item is listed inside of the object actions. | scene objects, characters |
Double click | actions will only be executed if the current character reaches the object destination & the double click action is listed inside of the object actions. | scene objects, characters |
Button hold | mouse properties]]. | scene objects, characters |
Right click | actions will only be executed if the current character reaches the object destination & the right click action is listed inside of the object actions. | scene objects, characters |