SetVal (CMS)
From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 18:21, 19 August 2014 by David Stoffel (talk) (Text replacement - "wikitable" to "ts")
Name | Type | By |
---|---|---|
setVal("v", n) | Definition | AFRLme |
This small function allows you to quickly set the string or integer value of a value; automatically determines if n is a string or integer.
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. To use this function you should create an execute a script action containing...
setVal("value_name", 7) -- set integer value of "value_name" to 7
2b. Alternatively to set string value of a value...
setVal("value_name", "hello world") -- set string value of "value name" to "hello world"
Main Script
function setVal(v, n)
if type(n) == "number" then
getObject("Values[" .. v .. "]"):setValue(VValueInt, n)
elseif type(n) == "string" then
getObject("Values[" .. v .. "]"):setValue(VValueString, n)
end
end
Syntax Breakdown
Name | Type | Description |
---|---|---|
v | "string" | This should be a "string" value containing the name of the value you want to affect. |
n | "string" or integer (number) | This should contain a "string" or integer value. |