Basic lua: Introduction

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 13:39, 22 September 2014 by AFRLme (talk) (Comments)

What is Lua Script

Lua Script is a lightweight, cross-platform scripting language that was originally created as an extension of sorts, to further extend upon already existing programming languages, but over time, it has grown in popularity due to how easy it is to learn, & the amount of time saved in creating simple procedural scripts, functions & tables, thus Lua script is now the primary or secondary scripting language of multiple game engines. It is also used in various applications & web design.

For more information please see: here & here.

What is the meaning of LUA

Actually it's not LUA at all. Lua is not an abbreviation or acronym of any kind, it is simply the Portuguese word for moon.

What languages is Lua similar to

Lua, is similar to programming languages such as C, C#, C++, & Java to name a few, although Lua is relatively basic in comparison. The similarities are based on the structure of the languages & the way that they are written out - well for me anyway.

The basics

Print

The print function is used for printing messages to the log file or lua console & is useful for debugging your scripts & functions.

print("hello world") -- prints "hello world" into the log/console (ah yes how cliché of me, but it had to be done)

Concatenation

Concatenation is essentially the joining of two or more strings & is represented by two full stops like so ..

a = "hello"
b = "world"

print(a .. " " .. b) -- prints "hello world" - we had to add " " to create a space between the 2 words

Comments

Single line comments can be placed on their own line or at the end of a line.

-- this is a single line comment
i = 10 -- this is a comment at the end of a line of working code
-- this is what happens if we place a single line comment before a piece of code we want to execute; i = 10 -- notice how the code is also commented out?