ShaderNoise (CMS)

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 00:53, 4 November 2014 by David Stoffel (talk) (Text replacement - "{{toc}}" to "")
Name Type
shaderNoise(value, delay) Execution


Allows the user to adjust the screen noise value over a specified amount of time. The shader toolkit is required for this function to work.


Examples

Enable

Adjust screen noise value

shaderNoise(0.1, 3000) -- adjust screen noise over 3000 milliseconds
shaderNoise(0.1, 0) -- adjust screen noise instantly

Disable

Restore default screen noise value

shaderNoise(0, 3000) -- remove screen noise over 3000 milliseconds
shaderNoise(0, 0) -- restore screen noise instantly


Syntax Breakdown

Name Type Description
value float (decimal) Define the noise value; number between -1 & 1 (0 = default).
delay integer (number) The amount of time to adjust the screen noise value over; in milliseconds (ms).


Resources

Name Description
shaderNoise.zip A working .ved file, complete with resources. Check out the readme.txt file for instructions.