Playtime Counter (h2)

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Playtime Counter (action part, value & lua) AFRLme


This tutorial shows you how to create a playtime counter using a single value, some action parts & a few lines of Lua script.


Tutorial

1. Create a new script, inside of the script section of the editor & add the script inside of the code block below into it.

local d, h, m, s -- empty variables which will be used to store converted time values
 
--* function which converts seconds to days, hours, minutes & seconds * --
function secondsToTime(v)
 d = math.floor(v / 86400)
 h = math.floor(v % 86400 / 3600)
 m = math.floor(v % 3600 / 60)
 s = math.floor(v % 3600 % 60)
 -- + --
 if d < 10 then d = tostring("0" .. d) end
 if h < 10 then h = tostring("0" .. h) end
 if m < 10 then m = tostring("0" .. m) end
 if s < 10 then s = tostring("0" .. s) end
 -- + --
 return tostring( d .. ":" .. h .. ":" .. m .. ":" .. s )
end

-- * function which converts seconds to days * --
function secondsToDays(v)
 v = math.floor(v / 86400)
 -- + --
 if v < 10 then v = tostring("0" .. v) end
 -- + --
 return tostring( v )
end

-- * function which converts seconds to hours * --
function secondsToHours(v, b)
 if b then v = math.floor(v % 86400 / 3600) else v = math.floor(v / 3600) end
 -- + --
 if v < 10 then v = tostring("0" .. v) end
 -- + --
 return tostring( v )
end

-- * function which converts seconds to minutes * --
function secondsToMinutes(v)
 v = math.floor(v % 3600 / 60)
 -- + --
 if v < 10 then v = tostring("0" .. v) end
 -- + --
 return tostring( v )
end

-- * function which converts seconds to seconds (remainder) * --
function secondsToSeconds(v)
 v = math.floor(v % 3600 % 60)
 -- + --
 if v < 10 then v = tostring("0" .. v) end
 -- + --
 return tostring( v )
end

Playtime counter2 0.png

2. First off you are going to want to create an object in your scene that you will be assigning the lighting image to.

Dyn light 001.png


Resources

Name Description
playtime_counter-2.zip A working .ved file, complete with resources. Check out the readme.txt file for instructions.