Menu 101 (h2) - condition based menu buttons
Name | Topic | By |
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Menu_01_(a) | Condition based menu buttons | AFRLme |
This tutorial is to show you how to create condition based button states by combining multiple images / scene objects with conditions. Personally I don't believe this is the best approach to sorting out your menu buttons as it requires multiple scene objects per button.
Tutorial
1. Begin by creating a new menu scene.
2. Next you want to start creating some new scene objects (2 per button. One for active state & one for inactive state). Don't forget to rename the scene objects to something appropriate
Quick tip: Create a temp background image of what the menu / scene should look like when all the elements have been added to it. Set this as your scene background to help you reposition all of the scenes images / animations easier. Replace this background with the actual final version of the background when you have finished. |
3. Select one of the scene objects you just created, browse to the image tab & link the relevant image to the scene object. Next click on the reposition image tool (shown in the image below) & reposition the image associated with the selected scene object to where you want it to be displayed in the menu scene. Rinse & repeat this with the rest of the scene objects.
Quick tip: After left clicking on an image or animation you can use the arrow keys on your keyboard for precision nudging, which is a lot easier to correctly position images / animations, than with the mouse alone. |
4. Navigate to the conditions tab of the scene & create some conditions; 1 per menu option.
5. Next select a scene object & inside of the properties tab you need to link a condition to each of the scene objects. Tick the negate condition option for scene objects that you only want to be active / visible when the associated condition returns <class="green">false</class>. Rinse & repeat this for the rest of the scene objects.
Reference Video
Resources
Name | Description |
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menu_01_(a).zip | A working example of the tutorial in action. Visionaire Studio 4.2.5+ required to run the included .ved file. |