Global Command: getVolume
From The Official Visionaire Studio: Adventure Game Engine Wiki
Retrieve the general volume levels for music, sound, speech, videos, and master.
Related functions | setVolume |
Syntax
getVolume(type)
Parameters
Parameter | Type | Supported values | Description |
---|---|---|---|
type | integer | eMusicVolume (0) | The type of volume to return.
|
eSoundVolume (1) | |||
eSpeechVolume (2) | |||
eMovieVolume (3) | |||
eGlobalVolume (4) |
Return values
Type | Description |
---|---|
integer | The queried volume level in the range of 0 to 100. |
Examples
Example 1: Enable the text output, if the speech volume level is below 30.
if getVolume(eSpeechVolume) < 30 then
game.TextOutput = eTextAndSpeechOutput
end
-- You can also pass the volume type as an integer. The following code will do the same.
if getVolume(2) < 30 then
game.TextOutput = eTextAndSpeechOutput
end