Graphics Commands

From The Official Visionaire Studio: Adventure Game Engine Wiki

This is a list of methods and fields supported on the graphics object.

Methods

Function Name Description
addDrawFunc
bindCurrentTexture
bindFramebuffer
clear
clipboard
createBox2DDebugRender
createBuffer
createFramebuffer
createIndexBuffer
createTextScrollPane
drawAnimation
drawBox
drawFont
drawIndexed
drawLine
drawSpriteWithNineRect
drawSprite
drawTextObject
evalTween
fontColor
fontDimension
fontLineHeight
getAnimationInnerSize
getAnimationSize
getCharacterTextPosition
getCurrentSpritePath
getMatrix1Properties
getParticles
getScrollPosition
instantiateAnimation
isUpsideDown
lightmapCallback
loadFromFile
loadMemoryJPG
loadMemoryPNG
loadMemoryWEBP
lockAspectRatio
movieOpen
noise2
noise
openedVideos
orthogonal
performLinebreaks
registerRenderHook
removeDrawFunc
setDebugRenderOffset
setScrollPosition
setSpineSlot
setSpineTime
setupOffsets
shaderAttrib
shaderCallback
shaderDrawCallback
shaderUniform
shaderUse
transferMode
unlockAspectRatio


Fields

Field Name Type Description
clipboard string
defaultShader integer
font TVisObj
fontShader integer
fontShaderIndizes table of integers
invMatrix1 integer
matrix1 integer
matrix2 integer
textMatrix integer


Contents

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