VisionaireObject Command: getName
From The Official Visionaire Studio: Adventure Game Engine Wiki
Returns the internal name of the VisionaireObject.
Not to be confused with the "Name" property which is available for some objects and contains the multi-language object name used in the game.
| Related functions | setName |
Syntax
getName()
Parameters
none
Return values
| Type | Description |
|---|---|
| string | The internal name of the VisionaireObject |
Examples
Example 1: Get the internal name of the current scene.
local cur_scene_name = game:getLink(VGameCurrentScene):getName()
-- The shorthand notation offers a more convenient way to achieve the same
local cur_scene_name = game.CurrentScene.name