Difference between revisions of "Animation"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(An Introduction To Animating Within Visionaire Studio)
(An Introduction To Animating Within Visionaire Studio)
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If animations are not set to infinite loop then they will automatically close/hide when they have played for x loop amount.
 
If animations are not set to infinite loop then they will automatically close/hide when they have played for x loop amount.
  
 
We recommend using .png format for your images as it allows transparent backgrounds & is a lossless image format!  
 
We recommend using .png format for your images as it allows transparent backgrounds & is a lossless image format!  
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Revision as of 20:23, 3 March 2013

An Introduction To Animating Within Visionaire Studio

Animations are created in Visionaire Studio by linking single frame images together to create an animation by controlling position & delay time between frames, loop amount (infinite/x times), play forwards/backwards & choose if an "called by other action" should be performed after the animation has finished playing.

Additional Info

<div class="mw-collapsible-content" If animations are not set to infinite loop then they will automatically close/hide when they have played for x loop amount.

We recommend using .png format for your images as it allows transparent backgrounds & is a lossless image format! </div>

Character Animations

Object Animations

Button Animations