Difference between revisions of "Basic lua: Iteration and Loops"

From The Official Visionaire Studio: Adventure Game Engine Wiki
 
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Functions can be really useful as they let us process/calculate huge amounts of data & return it, also if you include input arguments then they can potentially be reused multiple times over, which can reduce overall workload & increase workflow.
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Being able to iterate through data for the purpose of reading it or manipulating it is very important when it comes to scripting as it is a real time saver. There are multiple different ways to create iteration loops & loops in general with Lua script.
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{| class="ts"
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|-
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| ''Quick note: iteration loops will automatically pause all lines after them until the for loop has finished, which is why in the first example below I can get away with adding the print message after the function & as you can see, it printed the entire message.''
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== Creating Functions ==
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== Iteration ==
Below I am going to show you how to create your own custom functions.
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Below I am going to show you how to use the 3 main types of '''for''' iteration loops.
  
=== Classic Function ===
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=== for i equals 1 ===
 
{| class="ts"
 
{| class="ts"
 
|-
 
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! print hello world! !!
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! iterate through an index table !!
 
|-
 
|-
 
| style="max-width:680px;" | <syntaxhighlight lang="lua">
 
| style="max-width:680px;" | <syntaxhighlight lang="lua">
function hello()
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local t = {"Hi,", "my", "name", "is", "Barry."}
print("hello world!")
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local str = ""
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for i = 1, #t do -- for variable equals 1 to table total entries do
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  str = str .. t[i] -- insert string from table based on current index value into the str variable
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  if i < #t then str = str .. " " end -- if i is less than table total then insert white space after each word
 
end
 
end
  
hello()
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print(str) -- print the content of the str variable to the log  print(str)
</syntaxhighlight> || width="180px" style="vertical-align:middle;" | [[File:Basic_lua_(functions)_1.png|frameless|center|180px]]
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</syntaxhighlight> || width="180px" style="vertical-align:middle;" | [[File:Basic_lua_(loops)_1.png|frameless|center|180px]]
 
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Latest revision as of 17:14, 10 September 2022

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Being able to iterate through data for the purpose of reading it or manipulating it is very important when it comes to scripting as it is a real time saver. There are multiple different ways to create iteration loops & loops in general with Lua script.


Quick note: iteration loops will automatically pause all lines after them until the for loop has finished, which is why in the first example below I can get away with adding the print message after the function & as you can see, it printed the entire message.

Iteration

Below I am going to show you how to use the 3 main types of for iteration loops.

for i equals 1

iterate through an index table
local t = {"Hi,", "my", "name", "is", "Barry."}
local str = ""

for i = 1, #t do -- for variable equals 1 to table total entries do
  str = str .. t[i] -- insert string from table based on current index value into the str variable
  if i < #t then str = str .. " " end -- if i is less than table total then insert white space after each word
end

print(str) -- print the content of the str variable to the log  print(str)

Variable as Function

print hello world!
hello = function()
 print("hello world!")
end

hello()
Basic lua (functions) 2.png

Function with Input Arguments

print 6
function plus(a, b)
 return a + b
end

print( plus(2, 4) )
Basic lua (functions) 3.png

Input Arguments and Fallback

print 0.5, 5
function divideAndConquer(a, b, c)
  c = c or 1 -- if c equals nil then c equals 1
  return (a / b) * c
end

print( divideAndConquer(2, 4) ) -- 2 ÷ 4 x 1 = 0.5
print( divideAndConquer(2, 4, 10) ) -- 2 ÷ 4 x 10 = 5
Basic lua (functions) 4.png

< Index >