Difference between revisions of "Basic lua: Tables"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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|-
 
|-
 
| style="max-width:680px;" | <syntaxhighlight lang="lua">
 
| style="max-width:680px;" | <syntaxhighlight lang="lua">
local t = {1, 2, 3, 4, 5, "six", 7, "ate", 9} -- automatically assigns an index number to each value starting from 1.
+
local t = {1, 2, 3, 4, 5, "six", 7, "ate", 9} -- automatically assigns an index number to each value starting from 1
 
+
local str = "" -- empty string
print( "index total = " .. #(t) ) -- print total of table entries
 
  
 
for i = 1, #t do -- for 1 to table total, print value of index number
 
for i = 1, #t do -- for 1 to table total, print value of index number
  print( t[i] )
+
  str = str .. t[i] -- add current table index value to existing text data in the str variable
 +
if i < #t then str = str .. ", " end -- if i is less than table entry total then insert ", " into the str variable
 
end
 
end
 +
 +
print("table data: " .. str) -- print the table data
 +
print( "table entry total: " .. #(t) ) -- print total of table entries
 
</syntaxhighlight> || width="200px" | [[File:lb_tables_001.png|thumb|right|180px|click to enlarge]]
 
</syntaxhighlight> || width="200px" | [[File:lb_tables_001.png|thumb|right|180px|click to enlarge]]
 
|}
 
|}
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local t = {
 
local t = {
  
[1] = 1
+
[1] = 1,
[2] = "two"
+
[2] = "two",
[3] = 3
+
[3] = 3,
[4] = 2 * 2
+
[4] = 2 * 2,
[5] = "five"
+
[5] = "five",
  
 
}
 
}
  
print( "index total = " .. #(t) ) -- print total of table entries
+
local str = "" -- empty string
  
 
for i = 1, #t do -- for 1 to table total, print value of index number
 
for i = 1, #t do -- for 1 to table total, print value of index number
  print( t[i] )
+
  str = str .. t[i] -- add current table index value to existing text data in the str variable
 +
if i < #t then str = str .. ", " end -- if i is less than table entry total then insert ", " into the str variable
 
end
 
end
 +
 +
print("table data: " .. str) -- print the table data
 +
print( "table entry total: " .. #(t) ) -- print total of table entries
 
</syntaxhighlight> || width="200px" | [[File:lb_tables_002.png|thumb|right|180px|click to enlarge]]
 
</syntaxhighlight> || width="200px" | [[File:lb_tables_002.png|thumb|right|180px|click to enlarge]]
 
|}{{toc}}
 
|}{{toc}}

Revision as of 18:55, 2 September 2022

Tables are one of the features of Lua script, that make the scripting language so dynamic & easy to use, as they allow us to easily create tables, insert, remove & sort data. Tables are often comprised of arrays that usually involve keywords - or an index number - & a value. Tables can be accessed using multiple different methods.

< Index >

Creating a table

method 1: automatically generated index values
local t = {1, 2, 3, 4, 5, "six", 7, "ate", 9} -- automatically assigns an index number to each value starting from 1
local str = "" -- empty string

for i = 1, #t do -- for 1 to table total, print value of index number
 str = str .. t[i] -- add current table index value to existing text data in the str variable
 if i < #t then str = str .. ", " end -- if i is less than table entry total then insert ", " into the str variable
end

print("table data: " .. str) -- print the table data
print( "table entry total: " .. #(t) ) -- print total of table entries
click to enlarge
method 2: manually created index values
local t = {

[1] = 1,
[2] = "two",
[3] = 3,
[4] = 2 * 2,
[5] = "five",

}

local str = "" -- empty string

for i = 1, #t do -- for 1 to table total, print value of index number
 str = str .. t[i] -- add current table index value to existing text data in the str variable
 if i < #t then str = str .. ", " end -- if i is less than table entry total then insert ", " into the str variable
end

print("table data: " .. str) -- print the table data
print( "table entry total: " .. #(t) ) -- print total of table entries
click to enlarge