Difference between revisions of "Basic lua: Tables"

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end
 
end
 
</syntaxhighlight> || width="200px" | [[File:lb_tables_001.png|thumb|right|180px|click to enlarge]]
 
</syntaxhighlight> || width="200px" | [[File:lb_tables_001.png|thumb|right|180px|click to enlarge]]
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|}
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{| class="ts"
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|-
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! method 2: manually created index values !!
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|-
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| style="max-width:700px;" | <syntaxhighlight>
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local t = {} -- empty table
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t[1] = 1
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t[2] = "two"
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t[3] = 3
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t[4] = 2 * 2
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t[5] = "five"
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print( "index total = " .. #(t) ) -- print total of table entries
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for i = 1, table.maxn(t) do -- for 1 to table total, print value of index number
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print( t[i] )
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end
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</syntaxhighlight> || width="200px" | [[File:lb_tables_002.png|thumb|right|180px|click to enlarge]]
 
|}
 
|}
 
{{toc}}
 
{{toc}}

Revision as of 17:19, 22 September 2014

Tables are one of the features of Lua script, that make the scripting language so dynamic & easy to use, as they allow us to easily create tables, insert, remove & sort data. Tables are often comprised of arrays that usually involve keywords - or an index number - & a value. Tables can be accessed using multiple different methods.

< Index >

Creating a table

method 1: automatically generated index values
local t = {1, 2, 3, 4, 5, "six", 7, "ate", 9} -- automatically assigns an index number to each value starting from 1.

print( "index total = " .. #(t) ) -- print total of table entries

for i = 1, table.maxn(t) do -- for 1 to table total, print value of index number
 print( t[i] )
end
click to enlarge
method 2: manually created index values
local t = {} -- empty table
t[1] = 1
t[2] = "two"
t[3] = 3
t[4] = 2 * 2
t[5] = "five"

print( "index total = " .. #(t) ) -- print total of table entries

for i = 1, table.maxn(t) do -- for 1 to table total, print value of index number
 print( t[i] )
end
click to enlarge