Difference between revisions of "Basic lua: Types"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Undo revision 10856 by AFRLme (talk))
Line 9: Line 9:
 
{| class="ts"
 
{| class="ts"
 
|-
 
|-
| boolean || width="90%" | This returns a value of '''true''' or '''false'''.
+
| <span class="vsyellow">boolean</span> || width="90%" | This returns a value of '''true''' or '''false'''.
 
|-
 
|-
| function || A function usually contains a list of actions to be executed & can often be used to calculate & return values.
+
| <span class="vsyellow">function</span> || A function usually contains a list of actions to be executed & can often be used to calculate & return values.
 
|-
 
|-
| nil || If no data type is returned then whatever you queried is either empty or does not exist, thus it is '''nil'''.
+
| <span class="vsyellow">nil</span> || If no data type is returned then whatever you queried is either empty or does not exist, thus it is '''nil'''.
 
|-
 
|-
| number || This usually contains an integer (whole) or floating point (decimal) number.
+
| <span class="vsyellow">number</span> || This usually contains an integer (whole) or floating point (decimal) number.
 
|-
 
|-
| string || This usually contains text or numbers wrapped in "quotation marks" or 'apostrophes'.
+
| <span class="vsyellow">string</span> || This usually contains text or numbers wrapped in "quotation marks" or 'apostrophes'.
 
|-
 
|-
| table || This usually consists of an array, or multiple arrays of data & data types.
+
| <span class="vsyellow">table</span> || This usually consists of an array, or multiple arrays of data & data types.
 
|}  
 
|}  
  
 
{| class="ts"
 
{| class="ts"
 
|-
 
|-
! boolean: This returns a value of '''true''' or '''false'''. !!
+
! boolean !!
 
|-
 
|-
 
| <syntaxhighlight lang="lua">
 
| <syntaxhighlight lang="lua">
Line 35: Line 35:
 
{| class="ts"
 
{| class="ts"
 
|-
 
|-
! function: A function usually contains a list of actions to be executed & can often be used to calculate & return values. !!
+
! function !!
 
|-
 
|-
 
| <syntaxhighlight lang="lua">
 
| <syntaxhighlight lang="lua">
Line 48: Line 48:
 
{| class="ts"
 
{| class="ts"
 
|-
 
|-
! nil: If no data type is returned then whatever you queried is either empty or does not exist, thus it is '''nil'''. !!
+
! nil !!
 
|-
 
|-
 
| <syntaxhighlight lang="lua">
 
| <syntaxhighlight lang="lua">
Line 60: Line 60:
 
{| class="ts"
 
{| class="ts"
 
|-
 
|-
! number: This usually contains an integer (whole) or floating point (decimal) number. !!
+
! number !!
 
|-
 
|-
 
| <syntaxhighlight lang="lua">
 
| <syntaxhighlight lang="lua">
Line 73: Line 73:
 
{| class="ts"
 
{| class="ts"
 
|-
 
|-
! string: This usually contains text or numbers wrapped in "quotation marks" or 'apostrophes'. !!
+
! string !!
 
|-
 
|-
 
| <syntaxhighlight lang="lua">
 
| <syntaxhighlight lang="lua">
Line 84: Line 84:
 
{| class="ts"
 
{| class="ts"
 
|-
 
|-
! table: This usually consists of an array, or multiple arrays of data & data types. !!
+
! table !!
 
|-
 
|-
 
| <syntaxhighlight lang="lua">
 
| <syntaxhighlight lang="lua">

Revision as of 01:44, 3 September 2022

There are multiple lua types available, which are automatically determined by the returned value of the variable, function or table.

< Index >

Types

boolean This returns a value of true or false.
function A function usually contains a list of actions to be executed & can often be used to calculate & return values.
nil If no data type is returned then whatever you queried is either empty or does not exist, thus it is nil.
number This usually contains an integer (whole) or floating point (decimal) number.
string This usually contains text or numbers wrapped in "quotation marks" or 'apostrophes'.
table This usually consists of an array, or multiple arrays of data & data types.
boolean
local a = true

print( a, type(a) )
Basic lua (types) 1.png
function
function a(i)
 return i
end

print( a(7), type(a) )
Basic lua (types) 2.png
nil
local a = nil

print( a, "  type = " .. type(a) )
print( b, "  type = " .. type(b) )
Basic lua (types) 3.png
number
local a = 7
local b = 7.25

print( a, type(a) )
print( b, type(b) )
Basic lua (types) 4.png
string
local a = "hello world"

print( a, type(a) )
Basic lua (types) 5.png
table
local a = {1,1+1,1*3,2*2,20/4,"6",3.5*2,10-2}

print( a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], type(a) )
Basic lua (types) 6.png
< Index >

Contents