Difference between revisions of "Characters Tab"

From The Official Visionaire Studio: Adventure Game Engine Wiki
Line 9: Line 9:
 
{| class="tbl-ds"
 
{| class="tbl-ds"
 
|- valign="top"
 
|- valign="top"
| '''Edit animation''': this shows the animation preview screen, where you can preview, or edit the animation. || style="width:5%;text-align:right" | [[File:anim_editor.png]]
+
| '''Edit animation''': this shows the animation preview screen, where you can preview, or edit the animation. || [[File:anim_editor.png|right]]
 
|-
 
|-
| '''Properties''': allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection. || [[File:anim_properties.png]]
+
| '''Properties''': allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection. || [[File:anim_properties.png|right]]
 
|-
 
|-
| '''First frame''': jump back to the first frame. || [[File:anim_seekfirst.png]
+
| '''First frame''': jump back to the first frame. || [[File:anim_seekfirst.png|right]]
 
|-
 
|-
| '''Previous frame''': jump back 1 frame. || [[File:anim_steprewind.png]]
+
| '''Previous frame''': jump back 1 frame. || [[File:anim_steprewind.png|right]]
 
|-
 
|-
| '''Play animation''': allows you to preview the animation. || [[File:anim_play.png]]
+
| '''Play animation''': allows you to preview the animation. || [[File:anim_play.png|right]]
 
|-
 
|-
| '''Next frame''': jump forward 1 frame. || [[File:anim_stepforward.png]]
+
| '''Next frame''': jump forward 1 frame. || [[File:anim_stepforward.png|right]]
 
|-
 
|-
|'''Last frame''': jump forward to the last frame. || [[File:anim_seeklast.png]]
+
|'''Last frame''': jump forward to the last frame. || [[File:anim_seeklast.png|right]]
 
|-
 
|-
 
|♠ <b>Align character on immediate execution</b>: if checked, current character will automatically face towards any object using immediate execution command <br/>
 
|♠ <b>Align character on immediate execution</b>: if checked, current character will automatically face towards any object using immediate execution command <br/>

Revision as of 18:35, 31 March 2014

Characters: This is where you can create your characters, outfits & animations etc
Character25.png

Outfits

Edit animation: this shows the animation preview screen, where you can preview, or edit the animation.
Anim editor.png
Properties: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection.
Anim properties.png
First frame: jump back to the first frame.
Anim seekfirst.png
Previous frame: jump back 1 frame.
Anim steprewind.png
Play animation: allows you to preview the animation.
Anim play.png
Next frame: jump forward 1 frame.
Anim stepforward.png
Last frame: jump forward to the last frame.
Anim seeklast.png
Align character on immediate execution: if checked, current character will automatically face towards any object using immediate execution command

Allow dragging of items from inventory: automatically sets clicked item to hand for quickly using on other objects, items or characters
Always allow to skip active text: if selected then users can skip displayed text during cutscenes with left mouse button
Execute key actions during a dialog: allows or prevents the player from executing key input actions while a dialog is open
Auto hide interfaces in menu: automatically hides all interfaces while a menu scene is open
Keep character images in memory while displaying a menu: saves all character animations, destinations & actions to memory when you open up a menu
Activate pixel effect: activates nearest neighbor interpolation; best used for low resolution games, if desired