Difference between revisions of "Characters Tab"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Add/Edit Frame)
(Add/Edit Frame)
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<div id="#top"></div>
 
{| class="tbl-ds"
 
|-
 
| <b>Characters</b>: This is where you can create your characters, outfits, & animations etc... || [[File:character25.png|right|25px|link=]]
 
|}
 
 
 
== Outfits ==
 
[[File:char_outfits_tab.png|400px]]
 
 
 
{| class="tbl-ds"
 
|- valign="top"
 
| '''Create new entry''': add a new animation to one of the character animation sections. || [[File:add.png|right|link=]]
 
|-
 
| '''Remove selected entry''': delete the selected animation. || [[File:delete.png|right|link=]]
 
|-
 
| '''Rename selected entry''': rename the selected animation. || [[File:rename.png|right|link=]]
 
|-
 
| '''Duplicate selected entry''': create a duplicate of the selected animation. || [[File:duplicate.png|right|link=]]
 
|-
 
| '''Copy selected entry to clipboard''': copy selected animation to memory. || [[File:copy.png|right|link=]]
 
|-
 
| '''Paste selected entry from clipboard''': paste currently stored animation from memory; must be an animation. || [[File:paste.png|right|link=]]
 
|-
 
| '''Copy selected entry to clipboard''': copy selected animation to memory. || [[File:copy.png|right|link=]]
 
|-
 
| '''Move selected entry up''': shift the selected animation up the list by 1 position. || [[File:moveup.png|right|link=]]
 
|-
 
| '''Move selected entry down''': shift the selected animation down the list by 1 position. || [[File:movedown.png|right|link=]]
 
|}
 
 
 
{| class="tbl-ds"
 
|- valign="top"
 
| '''Edit animation''': this shows the animation preview screen, where you can preview, or edit the animation. || [[File:anim_editor.png|right|link=]]
 
|-
 
| style="border-bottom: dashed 1px grey;" |'''Properties''': allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection. || style="border-bottom: dashed 1px grey;" | [[File:anim_properties.png|right|link=]]
 
|-
 
| '''First frame''': jump back to the first frame. || [[File:anim_seekfirst.png|right|link=]]
 
|-
 
| '''Previous frame''': jump back 1 frame. || [[File:anim_steprewind.png|right|link=]]
 
|-
 
| '''Play animation''': allows you to preview the animation. || [[File:anim_play.png|right|link=]]
 
|-
 
| '''Next frame''': jump forward 1 frame. || [[File:anim_stepforward.png|right|link=]]
 
|-
 
| style="border-bottom: dashed 1px grey;" | '''Last frame''': jump forward to the last frame. || style="border-bottom: dashed 1px grey;" | [[File:anim_seeklast.png|right|link=]]
 
|-
 
| '''Add frame''': opens load graphic box, import image, & edit settings for a single frame || [[File:anim_addframe.png|right|link=]]
 
|-
 
| '''Delete frame''': delete the currently selected frame. || [[File:anim_deleteframe.png|right|link=]]
 
|-
 
| '''Edit frame''': opens load graphic box, replace current image, edit various settings, & create custom actions, for the currently selected frame. || [[File:anim_editframe.png|right|link=]]
 
|-
 
| style="border-bottom: dashed 1px grey;" | '''Load frame sequence''': allows you to batch import animation frame images; images must contain same name with a prefix index number like so: ''walk_west_01'', ''walk_west_02'', ..., ''walk_west_10'', etc... || style="border-bottom: dashed 1px grey;" | [[File:anim_loadseq.png|right|link=]]
 
|-
 
| '''Onion effect''': allows you to display a semi-transparent version, of whichever animation frame you assign the red <span class="red large">•</span> dot to. || [[File:anim_oniontool.png|right|link=]]
 
|-
 
| '''Set animation center''': controls the current position of the character, & is used for detecting when character enters an action area, or reaches a destination; should be set somewhere near the characters feet, in the center. || [[File:anim_feetcentre.png|right|link=]]
 
|-
 
| '''Animation studio''': opens the animation studio window, which allows you to harmonize current character animation center, to another character animation; useful for checking if character animations are correctly aligned. || [[File:anim_studio.png|right|link=]]
 
|-
 
| style="border-bottom: dashed 1px grey;" | '''Set character movement for walk animation''': control the movement/position, of the character between frames, preview what character will look like walking across the screen; only available for ''walk animations''. || style="border-bottom: dashed 1px grey;" | [[File:anim_walkcycle.png|right|link=]]
 
|-
 
| '''Zoom in''': zoom in to the character animation; max zoom of 400%. || [[File:zoomin.png|right|link=]]
 
|-
 
| '''ZoomOriginalButton''': reset zoom back to actual character size. || [[File:zoomoriginal.png|right|link=]]
 
|-
 
| style="border-bottom: dashed 1px grey;" | '''Zoom out''': zoom in to the character animation; min zoom of 25%. || style="border-bottom: dashed 1px grey;" | [[File:zoomin.png|right|link=]]
 
|-
 
| '''Initialize character movement based on character speed of outfit''': automatically create movement points between frames based on character speed, set in outfit properties tab; only available when '''set character movement''' is enabled. || [[File:clear.png|right|link=]]
 
|}
 
 
 
{| class="tbl-ds"
 
|-
 
| '''Animation frames''': the black <span class="large">•</span> signifies the active frame. || [[File:anim_nframe_block.png|right|link=]]
 
|-
 
| '''Animation frames with onion effect enabled''': the red <span class="red large">•</span> signifies the active semi-transparent onion frame. || [[File:anim_oframe_block.png|right|link=]]
 
|}
 
 
 
 
=== Properties ===
 
{| class="tbl-ds"
 
|- style="vertical-align:top"
 
| '''Pauses [msec]''': set the global pause value between animation frames in milliseconds; in other words: it determines how long each frame will be shown for. || rowspan="8" | [[File:char_outfits_tab_properties.png|180px|right]]
 
|-
 
| '''Play forwards''': loops through the animation forwards; the way it was intended to be played.
 
|-
 
| '''Play backwards''': loops through the animation in reverse; for people who want to travel backwards through time, or for people who are called ''Tom''.
 
|-
 
| '''Play in random order''': this creates a random pause (between 5 & 20 seconds) between animation loops; useful for randomly triggering environmental scene animations.
 
|-
 
| '''Set pause for each frame''': this allows you to create individual pause values for each animation frame; overrides the ''pauses [msec]'' value above.
 
|-
 
| '''Direction of animation''': allows you to set the alignment of the currently selected animation.
 
|-
 
| '''Start action after animation has finished''': allows you link to a previously created action, which will be executed after the animation has finished playing; does not work for animations in the ''walk'', ''standing'', or ''talking'' animation sections.
 
|-
 
| '''Mirror following animation''': mirrors the linked animation, so you don't have to create individual animations for each direction; this will cause issues with Lua scripts that require access to character animations, or specific character animation frames.
 
|}
 
 
 
 
 
=== Add/Edit Frame ===
 
=== Add/Edit Frame ===
 
Both ''add frame'' & ''edit frame'' use the '''Load graphic'' window; in the case of ''edit frame'' the animation frame preview will already be shown as the link to the graphic is already set & all settings, actions etc, will be as you left them after importing a new frame, or editing the selected frame.
 
Both ''add frame'' & ''edit frame'' use the '''Load graphic'' window; in the case of ''edit frame'' the animation frame preview will already be shown as the link to the graphic is already set & all settings, actions etc, will be as you left them after importing a new frame, or editing the selected frame.
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|- style="vertical-align:top"
 
|- style="vertical-align:top"
 
| '''Transparency: ''None''''': don't use use transparency for current animation frame; ok for solid images that do not contain any transparent background parts. || rowspan="9" align="right" |  
 
| '''Transparency: ''None''''': don't use use transparency for current animation frame; ok for solid images that do not contain any transparent background parts. || rowspan="9" align="right" |  
<gallery widths=120px heights=20px perrow=1>
+
[[File:char_outfits_tab_load_graphic.png|40x20px]]
File:char_outfits_tab_load_graphic.png
+
[[File:char_outfits_tab_load_graphic_animfract.png]]
File:char_outfits_tab_load_graphic_animfract.png
+
[[File:char_outfits_tab_load_graphic_openchar.png]]
File:char_outfits_tab_load_graphic_openchar.png
+
[[File:char_outfits_tab_load_graphic_opensnd.png]]
File:char_outfits_tab_load_graphic_opensnd.png
 
 
</gallery>
 
</gallery>
 
|-
 
|-

Revision as of 19:13, 2 April 2014

Add/Edit Frame

Both add frame & edit frame use the 'Load graphic window; in the case of edit frame the animation frame preview will already be shown as the link to the graphic is already set & all settings, actions etc, will be as you left them after importing a new frame, or editing the selected frame.

Transparency: None: don't use use transparency for current animation frame; ok for solid images that do not contain any transparent background parts.

Char outfits tab load graphic.png Char outfits tab load graphic animfract.png Char outfits tab load graphic openchar.png Char outfits tab load graphic opensnd.png </gallery>

Transparency: Alpha channel: uses images alpha channel for transparency; if available.
Transparency: Color: allows you to set the background color mask; old school masking method in which the all parts containing the specified color will be ignored.
Sound file: allows you to add a single sound file that will be triggered when the animation frame is shown.
Action: allows you to create actions via the animation frame action window, which will be executed when the animation frame is shown.
Volume: allows you to set the volume level of the sound file; providing you have added a sound file.
Balance: allows you offset the balance (left/right) of the sound file; providing you have added a sound file.
OK: apply the changes & close the window.
Cancel: undo the changes & close the window.