Difference between revisions of "CreateScreenshot"

From The Official Visionaire Studio: Adventure Game Engine Wiki
Line 26: Line 26:
 
  local time = os.date("%D-%M-%Y_%H-%M-%S")
 
  local time = os.date("%D-%M-%Y_%H-%M-%S")
 
  createScreenshot("screenshots/filename_" .. time .. ".png")
 
  createScreenshot("screenshots/filename_" .. time .. ".png")
 +
end
 
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Revision as of 20:01, 10 March 2013

Command History

Available since v3.7


A user can create a screenshot to be used for the next save game or to save into an external folder as a .png/jpg file.


Syntax:

createScreenshot("filename", {flags=1, clear=true|false})


Example 1: basic save screenshot to x folder!

-- save to "screenshots" folder as "filename.png"!
createScreenshot("screenshots/filename.png")

Example 2: save screenshot to x folder & include time stamp!

function exportScreenshot()
 local time = os.date("%D-%M-%Y_%H-%M-%S")
 createScreenshot("screenshots/filename_" .. time .. ".png")
end


Arguments

filename: "string"
If specified the screenshot will be saved to the given path. Otherwise the screenshot will be used for the next savegame(s), as long as a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.


Flags

clr/clear
If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu.


Return

none