Difference between revisions of "Global Command: getCursorPos"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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<span class="bold">pos</span> <br/>
 
<span class="bold">pos</span> <br/>
 
Table containing x,y values of current mouse cursor position
 
Table containing x,y values of current mouse cursor position
{{i18n|GetCursorPos_(CMS)}} <br/>
 
{| class="tbl-ds"
 
|-
 
|<span class="bold">Relevant Pages</span>: [[SetCursorPos_(CMS)|setCursorPos]]
 
|}
 

Revision as of 17:21, 22 March 2014

Command History

Available since v?


Stores the current position (absolute) of the mouse cursor into an x,y table, which can be used in a query to check if the current position is over an object/character or a certain part of the scene etc.


Syntax:

getCursorPos()


Example:

-- let's store the current position into a variable!
local curPos = getCursorPos()

-- let's check if the stored cursor position equals another x,y value!
if curPos.x == 200 and curPos.y == 400 then
 -- do some action!
else
 -- do some other action!
end


Arguments

none


Flags

none


Return

pos
Table containing x,y values of current mouse cursor position