Difference between revisions of "GetName (CMS)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Redirected page to VisionaireObject Command: getName)
 
Line 1: Line 1:
<div class="toccolours mw-collapsible mw-collapsed tbl-ds">
+
#REDIRECT [[VisionaireObject Command: getName]]
<span class="bold">Function History</span>
 
<div class="mw-collapsible-content">
 
<div class="alt-bg">Available since v3.0</div>
 
</div></div>
 
 
 
 
 
Returns the "string" name of the table associated with the linked object, character, interface, etc; the returned name, is the name of the table itself, & not the names associated with the game language(s).
 
 
 
 
 
Syntax:
 
<syntaxhighlight>
 
getName()
 
</syntaxhighlight>
 
 
 
 
 
Example:
 
<syntaxhighlight>
 
game:getLink(VGameCurrentCharacter):getName() -- returns the table name of the currently active (playable) character
 
</syntaxhighlight>
 
 
 
 
 
 
 
<span class="bold underline">Arguments</span>
 
 
 
none
 
 
 
 
 
<span class="bold underline">Flags</span>
 
 
 
none
 
 
 
 
 
<span class="bold underline">Return</span>
 
 
 
'''name''' <br/>
 
The "string" name of the table associated with the linked data structure object.
 

Latest revision as of 17:57, 31 August 2023