Difference between revisions of "GetTime"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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-- the checkTime() function would be most effective if included in a mainLoop event handler
 
-- the checkTime() function would be most effective if included in a mainLoop event handler
 
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[[Category:Player Commands]]
 

Revision as of 22:27, 30 September 2014

getTime

Returns the number of milli seconds since the command was called the first time (or the timer was reset). Use this command for relative time measurements. E.g. call this command twice at different locations and calculate the time differential to see the time passed.

Available since: v3.0

Lua Syntax:

getTime({flags=1, 
    reset = true|false})

Arguments

Flags

r/reset

If true the timer will be reset and the next call(s) will return the time passed since this call.

Return Values

time
Milli seconds

Examples

Example 1:

-- we'll use this function to check current time elapsed & decide what action to perform
function checkTime()
  if getTime() > 3000 then -- if time elapsed is more than 3 seconds then ...
    -- do some action
    getTime({flags=1, reset=true}) -- let's reset timer back to zero
  end
end

-- the checkTime() function would be most effective if included in a mainLoop event handler