Global Command: createScreenshot

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Revision as of 12:34, 2 May 2023 by EK (talk | contribs)
Function History
Available since v3.7


Create a screenshot to be used for the next savegame or to save into an external folder as a .png file.


Syntax

createScreenshot(filename, {flags=1, clear})


Parameters

Parameter Type/Structure Description
filename string If specified the screenshot will be saved to the given path. If not specified the screenshot will be used for the next savegame(s), until a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.
flags table flags = 1 indicates flags table
clear (bool) If true the screenshot will be cleared. Default value is false. If the screenshot is cleared, savegame screenshots will be generated automatically by the engine again (everytime the scene is changed from a playable scene to a menu).


Return values

none


Examples

Example 1: Save a screenshot to a folder (if a file with the same name exists, it will be overwritten)

-- save to "screenshots" folder as "filename.png"
createScreenshot("screenshots/filename.png")

-- save to "screenshots" folder with current timestamp as "filename_(date)_(time).png"
local time = os.date("%Y-%m-%d_%Hh-%Mm-%Ss")
createScreenshot("screenshots/filename_" .. time .. ".png")


Example 2: Save a screenshot to use for the next savegame

createScreenshot()


Example 3: Clear the previously saved savegame screenshot

createScreenshot("", {flags=1, clear = true})