Difference between revisions of "Global Command: getWindowBrightness"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "<div class="toccolours mw-collapsible mw-collapsed tbl-ds"> <span class="bold">Function History</span> <div class="mw-collapsible-content"> <div class="alt-bg">Available since...")
 
m
Line 4: Line 4:
 
<div class="alt-bg">Available since v3.8</div>
 
<div class="alt-bg">Available since v3.8</div>
 
</div></div>
 
</div></div>
 +
  
 
Returns the integer value of global window brightness; min = 0, max = 100.
 
Returns the integer value of global window brightness; min = 0, max = 100.
 +
  
 
Syntax:
 
Syntax:
Line 15: Line 17:
 
Example:
 
Example:
 
<syntaxhighlight>
 
<syntaxhighlight>
 +
-- check if brightness value is less than 50%?
 
if getWindowBrightness() < 50 then
 
if getWindowBrightness() < 50 then
 
  -- do something...
 
  -- do something...

Revision as of 17:10, 23 March 2014

Function History

Available since v3.8


Returns the integer value of global window brightness; min = 0, max = 100.


Syntax:

getWindowBrightness()


Example:

-- check if brightness value is less than 50%?
if getWindowBrightness() < 50 then
 -- do something...
end


Arguments
none


Flags
none


Return
brightness
The integer value of window brightness.


Relevant Pages: setVolume