Global Command: setCursorPos

From The Official Visionaire Studio: Adventure Game Engine Wiki

Sets the mouse cursor to the {x,y} position provided.

Note that the coordinates must be provided in relation to the screen instead of in relation to the scene. This difference matters if your scene is larger than your screen resolution and thus scrollable.

Related functions getCursorPos


Syntax

setCursorPos(pos)


Parameters

Parameter Type/Structure Description
pos table {x=int,y=int}

("t_point")

The position where the mouse cursor should be be moved to.


Return values

none


Examples

Example 1: Set the mouse cursor to position {240,480} of the screen.

-- Pass a "t_point" table to the function
setCursorPos({x=240,y=480})

-- You could use a variable instead
local cPos = {x=240,y=480}
setCursorPos(cPos)