Difference between revisions of "Global Command: shaderCompile"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "Compile a shader. {| class="ts" |- | style="width:15%" | Related functions | shaderSetOptions | Global Command: shaderUniform|shaderUni...")
 
 
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== Syntax ==
 
== Syntax ==
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
shaderCompile(code, fs)
+
shaderCompile(code [, fs])
 
</syntaxhighlight>
 
</syntaxhighlight>
  
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== Examples ==
 
== Examples ==
<abbr title="to be done">tbd</abbr>
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 +
'''Example 1:'''
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 +
<syntaxhighlight lang="lua">
 +
int num = shaderCompile([[VSCBIN...]])
 +
</syntaxhighlight>
 
{{toc}}
 
{{toc}}

Latest revision as of 11:30, 19 May 2023

Compile a shader.

Related functions shaderSetOptions | shaderUniform


Syntax

shaderCompile(code [, fs])


Parameters

GLSL code can only be used if using OpenGL.

Parameter Type Description
code string Vertex shader code(?).
fs string Fragment shader(?).


Return values

none


Examples

Example 1:

int num = shaderCompile([[VSCBIN...]])