How to use the object mask plugin (h2)

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 16:59, 4 October 2018 by AFRLme (talk | contribs)
Name By
How to use the object mask plugin (image, action parts) AFRLme

This tutorial will show you how you can use the mask plugin for Visionaire Studio.

Masking is process that involves using one image to mask another image, but what exactly is a mask? A mask determines which parts of the masked image/animation will be drawn in or hidden. Here is a quick example of an image, a mask & the end result.

Mask plugin mask explanation.png

Tutorial

First things first, you will need to add the plugin to your game project. To do this, you will need to click on the plugin Plugin25.png button.
Next click on the install button & wait for it to install. Once it's done, you should have access to 2 new action parts, but we will talk more about those later on.

Mask plugin (01).png

Next you should create & import an image or animation that you want to mask.

Mask plugin (02).png

Now that you have an image you want to mask, you will need to create an image to use as a mask. Your mask image should comprise of white & alpha transparency. Only the parts of the masked image that overlap the white parts of the mask image will be drawn in.

Mask plugin (03).png


Reference Video

Resources

Name Description
pendulum_animation.zip A working .ved file, complete with resources. Check out the readme.txt file for instructions.