Difference between revisions of "Insert Item (CMS)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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{| class="ts" style="width:100%"
 
{| class="ts" style="width:100%"
 
|-
 
|-
! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By {{lee_PP}}
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! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By
 
|-
 
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| Insert Item Function || Definition || AFRLme
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| Insert Item Function || Definition || [https://www.patreon.com/AFRLme AFRLme]
 
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== Instructions ==
 
== Instructions ==
1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/>
+
1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br />
2. To use this function you have to include both the names of the item you want to replace, & the item that that you will be replacing it with; item names are case & character sensitive.<br/>
+
2. To use this function you have to include both the names of the item you want to replace, & the item that that you will be replacing it with; item names are case & character sensitive.<br />
 
2a. Example for placing ''new'' item '''before''' the initial item...
 
2a. Example for placing ''new'' item '''before''' the initial item...
<syntaxhighlight>
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<syntaxhighlight lang="lua">
 
replaceItem("nail", "hammer" false) -- place item "nail" before the hammer
 
replaceItem("nail", "hammer" false) -- place item "nail" before the hammer
 
</syntaxhighlight>
 
</syntaxhighlight>
 
2b. Example for placing ''new'' item '''after''' the initial item...
 
2b. Example for placing ''new'' item '''after''' the initial item...
<syntaxhighlight>
+
<syntaxhighlight lang="lua">
 
replaceItem("nail", "hammer", true) -- place item "nail" after the hammer
 
replaceItem("nail", "hammer", true) -- place item "nail" after the hammer
 
</syntaxhighlight>
 
</syntaxhighlight>
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== Main Script ==
 
== Main Script ==
<syntaxhighlight>
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<syntaxhighlight lang="lua">
 
--[[
 
--[[
 
Insert item function [v2] (31/05/2014)
 
Insert item function [v2] (31/05/2014)

Revision as of 16:33, 13 June 2018

Name Type By
Insert Item Function Definition AFRLme

This script allows you to insert & place a new item into the inventory, before or after another item.

Instructions

1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2. To use this function you have to include both the names of the item you want to replace, & the item that that you will be replacing it with; item names are case & character sensitive.
2a. Example for placing new item before the initial item...

replaceItem("nail", "hammer" false) -- place item "nail" before the hammer

2b. Example for placing new item after the initial item...

replaceItem("nail", "hammer", true) -- place item "nail" after the hammer


Main Script

--[[
Insert item function [v2] (31/05/2014)
Written by AFRLme [Lee Clarke]
-- + --
alternatingfrequencies@hotmail.com | skype @ AFRLme
-- + --
This script is donation optional. In game credit is non-negotiable.
You are free to: ¹ use it in your game(s). ² modify the script.
Do not remove - or edit - this comment block.
--]]

-- * tables * --
local itm = {} -- creates an empty table
itm["_temporary_"] = "" -- set the table as temporary (we don't want it to store any data in the save files)

-- * function for inserting an item before or after another item * --
function insertItem( new, init, sta )
 itm["gItm"] = game:getLinks(VGameItems) -- get all game items & store them in a table
 itm["cItm"] = game:getLink(VGameCurrentCharacter):getLinks(VCharacterItems) -- get all character items & store them in a table
 itm["nItm"] = nil -- default value of new item
 itm["val"] = 1 -- default value of item slot
 -- + --
 for i = 1, #(itm.gItm) do -- run a check to see if new item exists in game item table & if so, store item link in variable
  if itm.gItm[i]:getName() == new then itm.nItm = getObject("Game.GameItems[" .. new .. "]") break end
 end
 -- + --
 for j = 1, #(itm.cItm) do -- if initial item exists and nItm is not empty then add new item before or after initial item
  if itm.cItm[j]:getName() == init and itm.nItm ~= nil then
   if sta then itm.val = (j + 1) else itm.val = j end -- if true then add after else add before initial item
   table.insert(itm.cItm, itm["val"], itm.nItm) -- insert new item into table
  break -- kill the for loop
  end
 end
 if itm.nItm ~= nil then game:getLink(VGameCurrentCharacter):setValue(VCharacterItems, itm.cItm) end -- update character items
end