Difference between revisions of "Manual"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Quick Summary of the Visionaire Studio™ Editor)
(Quick Summary of the Visionaire Studio™ Editor)
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== Quick Summary of the Visionaire Studio™ Editor ==
 
== Quick Summary of the Visionaire Studio™ Editor ==
 
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{| class="wikitable" width="100%"
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| <b>Game</b>: In here you can setup the main game properties, mouse properties, key input, available languages, provide information & version build number for your game || width="30px" | [[File:game25.png|right|25px|link=]]
 
| <b>Game</b>: In here you can setup the main game properties, mouse properties, key input, available languages, provide information & version build number for your game || width="30px" | [[File:game25.png|right|25px|link=]]
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| <b>Loading Screen</b>: You can create an incrementally loading splash screen here; to display on game start || [[File:loading25.png|right|25px|link=]]
 
| <b>Loading Screen</b>: You can create an incrementally loading splash screen here; to display on game start || [[File:loading25.png|right|25px|link=]]
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| Example || [[File:scene25.png|right|25px|link=]]
 
| Example || [[File:scene25.png|right|25px|link=]]
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| Example || [[File:character25.png|right|25px|link=]]
 
| Example || [[File:character25.png|right|25px|link=]]
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| Example || [[File:interface25.png|right|25px|link=]]
 
| Example || [[File:interface25.png|right|25px|link=]]
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| Example || [[File:item25.png|right|25px|link=]]
 
| Example || [[File:item25.png|right|25px|link=]]
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| Example || [[File:cursor25.png|right|25px|link=]]
 
| Example || [[File:cursor25.png|right|25px|link=]]
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| Example || [[File:font25.png|right|25px|link=]]
 
| Example || [[File:font25.png|right|25px|link=]]
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| Example || [[File:text25.png|right|25px|link=]]
 
| Example || [[File:text25.png|right|25px|link=]]
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| Example || [[File:particle25.png|right|25px|link=]]
 
| Example || [[File:particle25.png|right|25px|link=]]
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| Example || [[File:script25.png|right|25px|link=]]
 
| Example || [[File:script25.png|right|25px|link=]]
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{{i18n|Manual}}
 
{{i18n|Manual}}

Revision as of 15:58, 19 February 2013

An introduction to Visionaire Studio™

With Visionaire Studio: you can quite easily design & create your own point & click adventure game without any previous programming knowledge due to a short learning curve & the predefined actions, conditions & values already available via the "Select action part" pop-up box & tabs.

All it takes, is a bit of logical thinking to program the game; everything else is down to artwork, music & sound design.

For anyone who is familiar with LUA Script - or is willing to learn - will be able to create advanced functions & features for their games by using the internal LUA Script editor.

There are plenty of tutorials, project templates & lua script examples available via the forum & wiki for people to learn from; besides this manual.

Currently Visionaire Studio™ Adventure Game Engine editor is available to use on both Windows & Mac Operating Systems & finished games can be exported for both Windows & Mac OS; in the future we hope to add iOS & android platform build support to the export options!

Meet the team

Founder

Marvel.png

 Real name: Thomas Dibke
 Community name: Marvel
 Credits: Founder, planning, graphic design & Visionaire Studio™'s very own Steve Jobs!
 Links: citrodesign.de

Programmers

Alex.png

 Real name: Alex Hartmann
 Community name: Alex
 Credits: Lead Programmer
 Links: n/a

David.png

 Real name: David Stoffel
 Community name: BigStans
 Credits: Programmer
 Links: n/a

Timo.png

 Real name: Timo Pokorra
 Community name: [visionaire]timo
 Credits: Programmer, data structure
 Links: pokorra.de

Web Design

Calli.png

 Real name: Jeroen Alfes
 Community name: Calli
 Credits: Visionaire Studio™ web design
 Links: alfes.it

Support

Afrlme.png

 Real name: Lee Clarke
 Community name: AFRLme
 Credits: Support, research, English communications & correspondence
 Links: Alternating Frequencies™ (indie record label | audio & visual media)

Visionaire Startup

Create new game: creates a new game with no presets; for advanced users only!
Create new game with minimal configuration: creates a new game with all the necessary needed settings to run game!
Load existing game: manually search for & load an existing .ved project file into the editor!
Load recently opened game: select a project to load from the list of recently opened/saved project files!

click for fullsize

Quick Summary of the Visionaire Studio™ Editor

Game: In here you can setup the main game properties, mouse properties, key input, available languages, provide information & version build number for your game
Loading Screen: You can create an incrementally loading splash screen here; to display on game start
Loading25.png
Example
Scene25.png
Example
Character25.png
Example
Interface25.png
Example
Item25.png
Example
Cursor25.png
Example
Font25.png
Example
Text25.png
Example
Particle25.png
Example
Script25.png