Difference between revisions of "Particles"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "The particle-systems offer you phantastic possibilities in the range of the "special effects" The basic set of parameters like direction, speed, largeness and color of the par...")
 
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*[[Particle Emitter#Min./Max. color|The RYB-range of colours and the HSV-range of colours]]
 
*[[Particle Emitter#Min./Max. color|The RYB-range of colours and the HSV-range of colours]]
 
*[[Particle Life#Size of particles|Handling of the input field for curves]]
 
*[[Particle Life#Size of particles|Handling of the input field for curves]]
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[[Category: Particles]]

Revision as of 17:07, 26 November 2013

The particle-systems offer you phantastic possibilities in the range of the "special effects" The basic set of parameters like direction, speed, largeness and color of the particles allow indefinitely many possible combinations for "open on ideas "designer. You can use particles as a foreground or (in the near future) for object-graphics or animations, which can be placed anywhere in your game-rooms/scenery.

17 flame.jpg17 well.jpg

Examples for possible applications:

  • Weather effects(rain, fog, snow,...)
  • Fire (flames, sparks,...)
  • Water (fountain, waterfall,...)
  • Plasma, force field, laser,...

There are lots of possibilities!