From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 17:07, 26 November 2013 by David Stoffel (talk)

The particle-systems offer you phantastic possibilities in the range of the "special effects" The basic set of parameters like direction, speed, largeness and color of the particles allow indefinitely many possible combinations for "open on ideas "designer. You can use particles as a foreground or (in the near future) for object-graphics or animations, which can be placed anywhere in your game-rooms/scenery.

17 flame.jpg17 well.jpg

Examples for possible applications:

  • Weather effects(rain, fog, snow,...)
  • Fire (flames, sparks,...)
  • Water (fountain, waterfall,...)
  • Plasma, force field, laser,...

There are lots of possibilities!