Difference between revisions of "Player Commands"

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This is an index list of LUA Commands; exclusively for using with Visionaire Studio! <br/>
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#REDIRECT [[Global Commands]]
Inside each page: you will find information, syntax & working examples for each command.
 
 
 
 
 
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"
 
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| style="border-bottom: 1px dashed darkgrey" | <b>Command</b> || style="border-bottom: 1px dashed darkgrey" | <b>Description</b>
 
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| ♠ [[createScreenshot|createScreenshot()]] || Save a screenshot to a folder or use stored screenshot for next save game image
 
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| ♠ [[getCursorPos|getCursorPos()]] || Check current x,y position of mouse cursor
 
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| ♠ [[getProperty|getProperty()]] || Check various OS properties such as platform, language etc (n/f)
 
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| ♠ [[getSoundId|getSoundId()]] || Obtain integer value of currently linked sound file (if sound is playing) (n/f)
 
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| ♠ [[getSoundProperty|getSoundProperty()]] || Check current property values of linked sound (if playing) such as: volume, balance, offset & loop (n/f)
 
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| ♠ [[getSteamAchievement|getSteamAchievement()]] || Check x steam achievement condition value (n/f)
 
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| ♠ [[getSteamStat|getSteamStat()]] || Check x steam statistic for your game (n/f)
 
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| ♠ [[getTime|getTime()]] || developer command for checking time between 2 points; can be re-purposed into a crude delay or loop function
 
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| ♠ [[getVolume|getVolume()]] || Check volume levels for: music, sound, speech, movies & global
 
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| ♠ [[registerEventHandler|registerEventHandler()]] || Create loops, listen out for various events; such as mouse actions, action/text started/stopped etc (n/f)
 
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| ♠ [[registerHookFunction|registerHookFunction()]] || Set displayed & action text positions (n/f)
 
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| ♠ [[resetSteamStats|resetSteamStats()]] || Reset x steam statistic for your game (n/f)
 
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| ♠ [[setCursorPos|setCursorPos()]] || Set mouse cursor to whatever x,y position you declare
 
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| ♠ [[setSoundProperty|setSoundProperty()]] || Set the property values of a linked sound (via id) such as volume, balance, offset & loop (n/f)
 
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| ♠ [[setSteamAchievement|setSteamAchievement()]] || Set condition value of x steam achievement (n/f)
 
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| ♠ [[setSteamStat|setSteamStat()]] || Set value of x steam statistic (n/f)
 
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| ♠ [[setVolume|setVolume()]] || Set the volume levels for: music, sound, speech, movies & global
 
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| ♠ [[setWindowTitle|setWindowTitle()]] || Set a custom title in the application title bar (window mode only)
 
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| ♠ [[startAction|startAction()]] || Perform a linked "called by other action"
 
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| ♠ [[startAnimation|startAnimation()]] || Load & play a linked animation
 
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| ♠ [[startDefaultBrowser|startDefaultBrowser()]] || Launch your default internet browser / open new tab & load the included url
 
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| ♠ [[startSound|startSound()]] || Play a linked sound; includes optional properties: volume, balance, offset & loop
 
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| ♠ [[stopAction|stopAction()]] || Stop a linked "called by other action" - if action is not active, then do nothing
 
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| ♠ [[stopAnimation|stopAnimation()]] || Stop a linked animation; if animation is not playing, then do nothing
 
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| ♠ [[stopSound|stopSound()]] || Stop a linked sound (via id); if sound is not playing, then do nothing
 
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| ♠ [[toggleSoundPause|toggleSoundPause()]] || Toggle currently playing sound (via id) (n/f)
 
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{{i18n|Player_Commands}}
 

Latest revision as of 13:38, 19 May 2023

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