Difference between revisions of "SetVolume"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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<div>These are the numbers used inside of the setVolume(brackets) to set specific volume types! <br/>
 
<div>These are the numbers used inside of the setVolume(brackets) to set specific volume types! <br/>
<pre>eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)</pre></div>
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<pre>eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3) or eGlobalVolume(4)</pre></div>
 
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<span class="bold">type</span>: integer (number) <br/>
 
<span class="bold">type</span>: integer (number) <br/>
The type of volume to set: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)
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The type of volume to set: eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3) or eGlobalVolume(4)
  
 
<span class="bold">volume</span>: integer (number) <br/>
 
<span class="bold">volume</span>: integer (number) <br/>

Revision as of 19:00, 3 April 2013

Command History

Available since v3.7
MovieVolume & GlobalVolume added to v3.8


Allows the user to set volume levels of: music, sound fx, speech, movies & global(master)

Additional Info

These are the numbers used inside of the setVolume(brackets) to set specific volume types!
eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3) or eGlobalVolume(4)


Syntax:

setVolume(type, volume)


Example:

-- set music volume to 50%!
setVolume(eMusicVolume, 50)

-- set sound fx volume to 50%!
setVolume(eSoundVolume, 50)

-- set speech volume to 50%!
setVolume(eSpeechVolume, 50)

-- set movie volume to 50%!
setVolume(eMovieVolume, 50)

-- set global (master) volume to 50%!
setVolume(eGlobalVolume, 50)


Arguments

type: integer (number)
The type of volume to set: eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3) or eGlobalVolume(4)

volume: integer (number)
New value for volume. Must be a value between 0 and 100


Flags

none


Return

none


Relevant Pages: getVolume