Difference between revisions of "ShaderAddEffect (CMS)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "{| class="ts" style="width:100%" |- ! style="text-align:left" | Name !! style="text-align:left" | Type |- | shaderAddEffect(effect) || Execution |} Allows you to add various...")
 
Line 39: Line 39:
 
| warp2: Is it Jelly? or Jell-O?
 
| warp2: Is it Jelly? or Jell-O?
 
|-
 
|-
| tv1: Do the Munster (retro movie effect)
+
| tv1: Do the Munster! Munster! (retro movie effect)
 
|-
 
|-
 
| tv2: Cheap CCTV.
 
| tv2: Cheap CCTV.
Line 58: Line 58:
 
Remove effect
 
Remove effect
 
<syntaxhighlight>
 
<syntaxhighlight>
shaderRemoveEffect("tv1") -- remove tv effect
+
shaderRemoveEffect("tv1") -- remove tv1 effect
 
</syntaxhighlight>
 
</syntaxhighlight>
  

Revision as of 16:59, 30 September 2014

Name Type
shaderAddEffect(effect) Execution


Allows you to add various dynamic warp effects to the screen. The shader toolkit is required for this function to work.

Available Effects
ascii: He IS the One...
chroma: Woah! 3D! Hope you brought your x-ray specs...
edgeglow: Neon glow, Fast & Furious style
fourbit: before there was 8-bit graphics, there was 4-bit grafix...
highlight: Does anyone have a god complex? well now now you can smite the screen with god rays!
light1: Umm, no idea. It just turns my screen black. (tbc)
pearls: Unlock the inner artist in you, by turning your game into a mosaic masterpiece
ripple1: House of Mirrors (large waves)
ripple2: House of Mirrors (large central)
ripple3: House of Mirrors (deep blue sea)
ripple4: House of Mirrors (smooth central)
warp1: Pure tiled chaos.
warp2: Is it Jelly? or Jell-O?
tv1: Do the Munster! Munster! (retro movie effect)
tv2: Cheap CCTV.
tv3: Distorted reality v1 (3D glasses sold separately)
tv4: Distorted Reality v2 (3D glasses sold separately)


Examples

Enable

Add effect

shaderAddEffect("tv1") -- enable tv1 effect

Disable

Remove effect

shaderRemoveEffect("tv1") -- remove tv1 effect


Syntax Breakdown

Name Type Description
effect "string" This should be a string value containing the effect you want to enable/disable.