Difference between revisions of "ShaderBlur (CMS)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
Line 1: Line 1:
 
{| class="ts" style="width:100%"
 
{| class="ts" style="width:100%"
 
|-
 
|-
! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By
+
! style="text-align:left" | Name !! style="text-align:left" | Type
 
|-
 
|-
 
| shaderBlur(value, delay) || Execution
 
| shaderBlur(value, delay) || Execution

Revision as of 15:37, 30 September 2014

Name Type
shaderBlur(value, delay) Execution


Allows the user to blur or focus the camera/screen over a specified amount of time. The shader toolkit is needed for this function to work.


Examples

Example 1: set blur amount

shaderBlur(0.8, 3000) -- blur the screen by .8 over 3 seconds
shaderBlur(0.8, 0) -- blur the screen by .8 instantly


Example 2: turn blur off

shaderBlur(0, 3000) -- focus screen back to default over 3 seconds
shaderBlur(0, 0) -- focus screen back to default instantly


Syntax Breakdown

Name Type Description
value float (decimal) The amount to blur the screen by; recommended value somewhere between 0 & 20.
delay integer (number) The amount of time to blur/focus the screen over; in milliseconds (ms).