Difference between revisions of "ShaderGlow (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "{| class="ts" style="width:100%" |- ! style="text-align:left" | Name !! style="text-align:left" | Type |- | shaderGlow(radius, strength, delay) || Execution |} Allows the us...") |
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Revision as of 00:43, 25 October 2014
Name | Type |
---|---|
shaderGlow(radius, strength, delay) | Execution |
Allows the user to apply a glow effect to the scene over a specified amount of time. The shader toolkit is required for this function to work.
Examples
Enable
Adjust screen glow value
shaderGlow(1, 1, 3000) -- adjust screen glow over 3000 milliseconds
shaderGlow(1, 1, 0) -- apply screen glow instantly
Disable
Restore default glow value
shaderGlow(0, 0, 3000) -- restore screen glow back to default over 3000 milliseconds
shaderGlow(0, 0, 0) -- restore screen glow back to default instantly
Syntax Breakdown
Name | Type | Description |
---|---|---|
radius | float (decimal) | Define the radius value (area affected); number between 0 & 1 (0 = default). |
strength | float (decimal) | Define the strength value (strength of glow); number between 0 & 1 (0 = default). |
delay | integer (number) | The amount of time to adjust the screen glow value over; in milliseconds (ms). |
Resources
Name | Description |
---|---|
shaderGlow.zip | A working .ved file, complete with resources. Check out the readme.txt file for instructions. |