ShaderNoise (CMS)

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 17:03, 24 October 2014 by AFRLme (talk) (Created page with "{| class="ts" style="width:100%" |- ! style="text-align:left" | Name !! style="text-align:left" | Type |- | shaderNoise(value, delay) || Execution |} Allows the user to adju...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Name Type
shaderNoise(value, delay) Execution


Allows the user to adjust the screen noise value over a specified amount of time. The shader toolkit is required for this function to work.


Examples

Enable

Adjust screen noise value

shaderNoise(0.1, 3000) -- adjust screen noise over 3000 milliseconds
shaderNoise(0.1, 0) -- adjust screen noise instantly

Disable

Restore default screen lightness value

shaderNoise(0, 3000) -- remove screen noise over 3000 milliseconds
shaderNoise(0, 0) -- restore screen noise instantly


Syntax Breakdown

Name Type Description
value float (decimal) Define the noise value; number between -1 & 1 (0 = default).
delay integer (number) The amount of time to adjust the screen noise value over; in milliseconds (ms).


Resources

Name Description
shaderNoise.zip A working .ved file, complete with resources. Check out the readme.txt file for instructions.